Magical Expertise (Ex): You get to keep the If you really like to use UMD to use wands and scrolls, this archetype is the way to do it. UMD is widely considered one of the most powerful skills in the game due to its fantastic versatility. Once, that -2 penalty probably won’t help you much.Ĭompatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith Counterfeit Mage Natural Born Liar (Ex): If you can bluff them Points on stealth rolls equal to your bluff ranks.Įffortless Sneak (Ex): Extra good at sneakingĬompatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith Charlatanīe better at repeatedly bluffing the same target, and spread rumors. Misdirection (Ex): You get a pool of bonus This archetype makes you slightly better at Stealth, but that’s about it. However, it’s probably not going to come into play very often.Ĭompatible Archetypes: Acrobat, Chameleon, Charlatan, Counterfeit Mage, Cutpurse, Driver, Investigator, Knife Master, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug, Underground Chemist Chameleon Using bluff to distract someone while your Stealthing is a good If you trade in Trap Sense with another archetype, you lose half of thisĪbility. Use a fantastically huge number of traps, this will very rarely matter. Distraction is cute, but not worth being forced to take Careful Disarm.Ĭareful Disarm (Ex): Unless your DM likes to ![]() Otherwise, you must really want Distraction. If you really need to handle traps, Trapsmith is better. Replaced Features: Uncanny Dodge, Improved Uncanny DodgeĬompatible Archetypes: Acrobat, Chameleon, Charlatan, Counterfeit Mage, Cutpurse, Driver, Investigator, Knife Master, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug, Underground Chemist Burglar Even if I had this, I would probably never use Use it effectively, you have to have a charisma score of at least 14, and then To use this reliably, you have to focus on critical hits. Still,īeing able to both move and attack gives you a lot of options.įearsome Strike (Ex): Rogues and critical However, Fearsome Strike is terrible and you will probably never use it.Įnumerates the actions you can take, and excludes full round actions. Extra actions before other people act can define the outcome of the fight. If surprise rounds are important for your build, Bandit can be a big help. Replaced Features: Trapfinding, Trap SenseĬompatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith Bandit Putting ranks into Fly, which you can’t do unless you can fly naturally or Rerolling at -5 on fly won’t do you much good since you’re probably not Will almost never be important, especially when flying becomes a thing. Might save you an attack of opportunity, which is nice once in a while. The +2 bonus to acrobatics and flyĬertainly does not outweight the benefits of wearing armor. After level 1, thisĪbility is almost complete useless. Reduces this by 1, and mithral completely removes it. This entire archetype can be rendered irrelevant with Masterwork armor and a good Acrobatics bonus.Įxpert Acrobat (Ex): The absolute worst armorĬheck penalty from light armor is -2 on non-masterwork chain shirt. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Not covered here, please email me and I am happy to provide additional assistance. ![]() If you would like help with Pathfinder player options I support a limited subset of Pathfinder’s rules content. Most archetypes trade in Trap Finding, Trap Sense, Uncanny Dodge, or some combination of the three. ![]() Many rogue archetypes can be combined easily. Whenever you consider a rogue archetype, ask yourself “Does it help me talk to things, explores things, or stab things?” If the archetype doesn’t meaningfully improve one of those abilities, it likely isn’t a good option. The rogue can serve as a face, a scout, and a striker.
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